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OSR: Kobolds
source unknown Kobolds are small, lizard-like creatures who yap and squeal. They are pathetic and loathsome, the servants of Dragons. They are crafty, but can be fooled by riddles and clever maids and frightened by children. And while dangerous in packs, individually, they are no threat. Or so they say. But like most stories, most of what is said about Kobolds isn't true. The Kobold Creation Myth: Kobolds are hateful creatures. They despise most other species for being t
seeroftheabyss
Dec 5, 202529 min read
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OSR: Beastmen
Ideas borrowed from Runequest and Arnold K . Savage brutes and vicious creatures, Beastman are raiders, pillagers and butchers that haunt the wilderness and the frontier where civilization has not successfully caught on. They are near-mindless in their hatred for civilization, regarding all who seek more than the meagre comforts of Mother Earth as ungrateful ingrates, worthy of only being hunted for sport or used as livestock. by SEVASTIANS Beastman Warrior Number Appearing
seeroftheabyss
Nov 26, 202533 min read
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OSR: Druid
This is a sub-class for my Wizard class. by Christopher Lovell The State of Nature in Nukaria: No sane person would go into a Forest in Nukaria, or any other type of wilderness. The wilderness hides many things, from savage people to wild animals to Magical Beasts and much more. If people must leave the safety of civilized lands, they do so in large caravans with many guards and they stick to the roads. The Orzanian Empire, the dominant world power and your likely govern
seeroftheabyss
Nov 23, 202520 min read
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OSR: Aranea: Telepathic Spiders in the Walls
Ideas plundered from Mother of Learning , a series I heartily recommend. by benedickbana Aranea Number Appearing: 1d4 Alignment: Any Languages: N/A, they are telepathic Treasure: High-quality (spider silk), valuable minerals from underground, valuables taken off dead Adventurers and local monsters HD 1d3+1 AR 3 Atk Weapon (1d8+1) or Psychic Power Mor 12 Saves (7+HD) or less Wall-Crawler: Aranea can walk on walls and ceilings as easily as on the ground. Web-Weaver: Aranea can
seeroftheabyss
Nov 19, 20259 min read
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OSR: Gun Witch
This is a sub-class for my Wizard class. Unlike with the others, I will not be including a write-up of the specific character of this Wizard-type, as adding firearms to your setting is something to carefully consider. However, I have included some tables to help provide ideas or randomly generate something. by thedarkinker What are you? 1d4 1- The last remnant of an ancient order. Once your kind protected the land, but the world has moved on. You are a mostly-forgotten
seeroftheabyss
Nov 15, 20259 min read
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OSR: First Law Wizards: Revising Free-Form Magic
by Smexyheroes I love Wizards and hate putting in more effort than necessary. As such, I implemented the Free-Form Wizards with multiple ideas in mind. I wanted to reduce the burden on myself, free my players to be more creative and allow them to roleplay a Wizard more like the kind in Fantasy Novels and Movies. This worked, to an extent. The Good: The Free-Form Wizard feels like a Fantasy Novel Wizards: They can freely employ wondrous powers to solve problems, hurl terri
seeroftheabyss
Nov 13, 20255 min read
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OSR: Fighting Man Secret Techniques: Fist Art Extravaganza
by FelipeSmith Heracles Handbook The Heracles Handbook is only a school in the technical sense. It has no hierarchy, no central organization, nor even a dedicated community of people. It tends to only be practiced by violent loners or social misfits. Most don't know of its existence, but the effects of it are seen by all who encounter one of its adherents. It all starts with a book. The book details a series of mental exercises, a dietary plan and a training regiment.
seeroftheabyss
Nov 10, 202515 min read
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OSR: Race as Class: Elf
One thing that immensely disappointed me about Lamentations of the Flame Princess was the total lack of class abilities, hence why I started writing my own version of the Fighter, Thief, etc. But most egregious of these deficits were the race-as-class options. In LotfP, you can play as an Elf, Dwarf or Halfling. Yet besides a chart based on how much XP it takes to level up, there is barely any details about what that means or what an Elf can do. What's the point of playin
seeroftheabyss
Nov 5, 202516 min read
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OSR: Night of the Hunt
Every year, on one specific day, the boundaries between the Spirit World, the Land of the Dead and the World of the Living reach their thinnest point. On this day, the souls of the dead are permitted to leave their dwellings in the otherworld to return to the Living World, or to explore other realms temporarily. Other creatures, such as Folk and Outsiders are granted similar permissions, able to walk freely and depart from their places of origin to wander freely. For morta
seeroftheabyss
Oct 31, 202510 min read
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OSR: Electromancer
This is based off my original Electromancer, which borrowed ideas heavily from Arnold K's work ( here and here ). It is also originally from a setting that had some understanding of electricity, so in a medieval fantasy setting, you might not wish to allow these. They suit Eldritch Americana or a Magical Industrial Revolution type setting much better. Nonetheless, the following post will be based on the idea of Electromancers in a pre-modern setting. from Infamous Elect
seeroftheabyss
Oct 26, 202515 min read
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OSR: Goblins
by Majorie Davis Giggling, capering, foolish creatures; deprived of fear and drunk on black mirth and base cruelty, the Goblin is foremost among the terrors afflicting the small people of this world. For unlike the lumbering Trolls, tyrannical Giants, ravenous Ogres or any number of other savage beasts, Goblins are as common as poison ivy. They are a dark plague that afflicts the body politic of many civilized lands, growing numerous and potent when the institutions crumble
seeroftheabyss
Oct 24, 202533 min read
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OSR: Psychomancer
This is a sub-class for my Wizard class. Ideas borrowed from here and here , while some spells are from 5E and LotFP. by Getty Images Psychomancers are Wizards who possess that most subtle yet lethal art, the penetration of the innermost sanctum, the mind itself. They are feared by all, never trusted and always kept at arm's length, even as they are quietly courted and bribed into obedience. Reputation: Psychomancer Orders are either Outlaws or Chartered. Either the go
seeroftheabyss
Oct 20, 202518 min read
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OSR: Sacraments of Hesayanism
by Arseniy Chebynkin Teachings from the Holy Church of the Unconquered Son: The Authority is the Ultimate, the Supreme Being, the Source...
seeroftheabyss
Oct 12, 20259 min read
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OSR: Necromancer
This is a sub-class for my Wizard class. Ideas borrowed from here and here . Some spells are adapted from 5E and LoTFP's Vaginas are...
seeroftheabyss
Oct 10, 202514 min read
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OSR: Metamancer
This is a sub-class for my Wizard class. Ideas borrowed from here , here , here and here . by bomb109 Wizards are extremely useful in...
seeroftheabyss
Oct 5, 202511 min read
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OSR: Random Dragon Generator
by gerezon Dragon Number Appearing: 1 or 1 + 1d6 Wyrmlings Alignment: Any Evil Languages: Lingua Franca, Draconic, +1 other language per...
seeroftheabyss
Sep 30, 202520 min read
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OSR: Outsiders: Angels, Spirits and Demons on My!
by WesTalbott 1. Outsiders come from outside our reality Outsiders are immortal creatures that come from outside our reality. They descend from Deep Heaven, or rise from the Astral Sea, depending on your perspective, to meddle with events on our little dirtball. 2. Angels, Demons and Spirits are all names for the same thing Mortals label Outsiders as Angels, Demons or Spirits, but they are all the same type of creature. Anti-Demon weaponry can often kill Angels as well, u
seeroftheabyss
Sep 23, 202520 min read
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OSR: Alchemy 101: Potioncraft
This post is based heavily off this post , with ideas borrowed from The Dresden Files . by ssolonisa Alchemy is the most common of the...
seeroftheabyss
Sep 16, 202513 min read
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OSR: Magic-User Generator
This generator was originally intended for a world where magic functions according to the principles described in my Free-Form magic system. It can be used for making Wizards in other settings, but will require some editing to ensure it fits. by Greg Rutkowski What type of spellcaster is he? 1d4 1- Hedge-Witch. He never attended any form of formal or semi-formal institution to learn magic. He likely learned from his Master as an apprentice in the ancient way. Before the
seeroftheabyss
Sep 14, 20258 min read
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OSR: Fighting Man Secret Techniques: Reaching Heaven through Violence
This is a part 2 to my Fighting Man class. All art, and many ideas, have been taken from Kill Six Billion Demons . So I was reading...
seeroftheabyss
Sep 12, 202532 min read
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