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OSR: Parini: Virgins of Paradise

  • seeroftheabyss
  • May 4
  • 12 min read

Updated: 6 days ago

This post contains art of sexy ladies wearing not much clothing. Viewer discretion advised.

The Parini are a race of beautiful, celestial virgins from a higher world. They are peaceful, passive, gentle, loving and utterly unsuited for this world, plagued by wickedness and suffering.


Parini


Number Appearing: 1 or 1d4

Alignment: Lawful Good or Lawful Neutral

Languages: Lingua Franca, Celestial, 1d4 local languages (varies depending on time they have been on Earth (or whatever plane your game takes place on))

Treasure: Pretty clothes, pocket change, chance of a magic item (see below)


HD 1

AR 0

Atk Fist (1d4)

Mor 6

Saves 7 or less


Charm Aura: Parini exude a weak charm aura that constantly surrounds them. In order to take an action to attack a Parini or otherwise harm one, you must pass a COG saving throw. Otherwise, you will be unable to raise a hand against them or take any action that might lead to harming a Parini. This also makes them more persuasive, especially with creatures who are attracted to them.


Limited Shapeshifting: Parini can alter their size, appearance and smell to resemble that of any Small or Medium humanoid. Their stats remain the same no matter how they look.


Ageless: Parini do not age and cannot be aged magically.


Fertility Control: Parini can control their fertility at-will. If they have relations with a man, they can store his genetic information. Then, whenever they want, they can induce pregnancy.


Tactics:

- Always try to talk

- Avoid danger when you can

- If threatened by violence, run or hide

- Only fight if there is no other choice

To customize a Parini, roll on the tables below:


How long has she been on Earth?


1d6

1- Minutes. This Parini has just been expelled from the Upper World. She is confused and distraught, unable to process what is happening to me. She will yell at the sky, alternating between denial, anger, fear and sadness.

2- Days. This Parini has recently been banished to Earth. She is either in denial that she is stuck here or is horribly depressed.

3- Weeks. This Parini has been here for some time. She is either in denial or struggling to get by. She may still be sad, but she isn't just moping around.

4- Months. This Parini has been here for a while. If she's still in denial, it is deep. Otherwise she is angry and bitter, or depressed and masking her feelings with a pleasant mask.

5- Years. This Parini is either lost entirely to her delusions that she will be rescued soon or she has accepted her fate of being stuck here.

6- Who knows? This Parini has been around for longer than anyone knows, decades at least. She has likely outlived at least one generation, if not more. She is thoroughly cynical, all of her previous beliefs crushed underfoot long ago.


What horrifies her most about Earth?


1d6

1- Hunger and Thirst. The idea of needing to eat and drink regularly is disgusting to her, though she is terrified of starvation, which she thinks is much more common.

2- Violence. She came from a place where violence almost never happened. The sight of shed blood reduces her to shrieks or inconsolable tears.

3- The cruelty of Man. The idea that someone could be malicious towards another person fills her with sorrow and dread.

4- Natural Disasters. She is terrified of anything besides perfect weather. What if she gets struck by lightning or this thunderstorm becomes a tornado? When it looks like it will rain, she runs for shelter.

5- Disease. She is petrified of disease and avoids anything even slightly unclean or potentially contaminating.

6- Death. She lives in fear of death. A graveyard is enough to trigger a panic attack.


What does she do now?


(Only roll on this table if she has been here for weeks or longer)


1d6

1- Prostitute. She has either been forced into this role or has no other skills. Depending on how long she's been here, she may be horribly sad or simply too scared to leave this place, even though she hates it.

2- Craftswoman. She doesn't look it, but she's quite old. As such, she's had the time to polish her craft. She is a 1d6 [1= Weaver; 2= Seamstress; 3= Potter; 4= Glassblower; 5= Candlemaker; 6= Cobbler.]

3- Artist. She can make works of incredible beauty and tragedy. She is a 1d3 [1= Painter; 2= Sculptor; 3= Poet.]

4- Entertainer. She served higher and more refined audiences before. She may find this easy, or she may be ashamed that she has been lowered to such places. Alternatively, she may be grateful that she can do this still, despite the less glamorous place she now performs. She is a 1d4 [1= Actress; 2= Singer; 3= Dancer; 4= Musician.]

5- Priestess. A creature from the Upper Planes, especially if she reinforces your pre-existing beliefs, is always an attraction for any temple. She may be telling the truth about what the higher world is like, or she may be repeating lines the priests fed her.

6- Slave (or Servant). She was in the wrong place at the wrong and was snatched up by wicked men. If there are no slaves in this land, then she is a servant with very few privileges or options, even if she is technically "free".


What is her opinion on men?


1d4

1- She is scared of them. The men of Earth are terrifying in comparison to the heavenly sons who used to try and court her.

2- She is nervous around them, but also attracted to them. They are brutish and strange, but appealing, in an exotic way.

3- She is very trusting, though she still can recognize obvious dangers. Only the really obvious ones though- she will take most of what's said at face value.

4- She is blissfully unaware of the danger they can pose. Where she came from, lying was as rare as a total solar eclipse. Violence was even rarer.


Does she have a lover?


1d4

1- No.

2- She has too many suitors and doesn't want to pick any particular one, either out of fear of retaliation or worry of disappointing one of them.

3- Yes, but she is still unsure of him for some reason.

4- Yes, she is married.


Does she have any special abilities?


1d4

1- No.

2- No, but she used. She will be thoroughly crushed to find out she has lost her abilities.

3- Yes.

4- Yes, but she doesn't know it.


Is she does, what is it?


1d4

1- A woman's touch. At her touch, she can change the color, cut or style of clothing or cloth-based decorations (such as curtains or rugs). She cannot create elaborate patterns or designs however. Additionally, using this ability too often exhausts her.

2- Kiss it better. By kissing someone, she can soothe their pain. This causes the creature to feel no pain from any injury it is suffering from and take -1d4 damage from all sources for 1d6 hours, though all sources of damage still do at least 1 damage on a hit. The Parini feels any pain she has taken away during those 1d6 hours.

3- Till Death do us Part. She can, if she marries someone, grant them the same agelessness that she has, for as long as their marriage exists. Additionally, if she dies while the marriage contract still exists, her spouse takes 2d6 psychic damage, save for half, and experiences the pain she feels upon dying.

4- Dream-Gate. By sleeping (next to) a Parini, you can enter the dreams of anyone you know who is on the same plane of existence as you.


Does she have any magic items?


A Parini has a 2-in-6 chance of having a magic item if she fell from the World Above, or a 1-in-6 chance if she has been on Earth for any length of time.


If she does, the item is...


1d6

1- Book of Succubus Summoning. Though this book seems to be a practical guide on how to improve your sex life, it is actually an instruction book on how to summon and bind Succubusses, as well as being some truly vile pornography. If she has this, it was likely the reason why she was banished. If you don't want to use it, it would be very valuable to a Black Magus.

2- Nectar and Ambrosia. Literal food for the gods- tastes absolutely delicious. However, if you consume too much it starts to make you feel unsettled, like you have a stomach full of bubbling tar. One bite is enough to heal 1d6 HP and reduce Horrible Wounds by an equivalent amount (this does not damage CON). However, whenever consumed, the Referee should roll 1d6. Each additional amount consumed adds another d6. If this number ever exceeds a creature's STR score, that creature dies as it's blood spontaneously combusts. Found in batches of 1d6 doses each.

3- Winged cloak. A white cloak that transforms into a pair of beautiful wings. Allows the user 1 hour of flight per day- the user can also hover while in the air. If the user runs out of time while in the air, the cloak will ensure they make it safely to the ground.

4- Ring of Sariman. A golden ring to which an Angel is bound. 1/Day, you can use it to summon the Angel Sariman who will perform a Good Deed for you. He defines a Good Deed as anything that helps someone Good or prevents harm to someone innocent. After he has done 3 Good Deeds for you, he will request you give the ring to someone else. Should you refuse or attempt to bind him, he will curse you and the ring will disappear from your possession. Sariman ha 6 HD, AR 4 and is immune to fire, lightning and cold. He can fly and knows how to manipulate fire and light at will. He can only die if the ring is destroyed- if killed while the ring is intact, he will return to life in 1d6+3 days.

5- Collar of Obedience. Come with a matching bracelet- the wearer of the Collar, the Slave, must obey the wearer of the bracelet, the Master. The Slave cannot disobey any order they are given. The Master may also choose to inflict pain on the Slave and can do so as long as he wears the bracelet. If he removes the bracelet, the Slave will follow whatever commands he was last given. The Slave also cannot remove his own collar, though someone with agile fingers could with difficulty. The Master can also remove the collar at-will.

6- The Liar's Pouch. A silk bag that clatters with coins. 3/Day, the pouch can produce the exact amount of money necessary to purchase something, no matter how expensive. However, after 1d3 days, the conjured money will be revealed to be counterfeit and utterly worthless.

Parini ordinarily resemble (human or world's majority race) women, with flowing hair, full breasts and hourglass figures. They have beautiful doe eyes and clear skin. They vary in color, with some having pale skin, while others have more exotic colors such as yellow, red or green. The pale-skinned ones will have dark hair and eyes, while the other colored ones will be monochromatic.


A Yellow Parini might have blonde hair, pale yellow skin and golden eyes. Parinis are also capable of limited shapeshifting, so they will adjust their features to resemble the race that is most common in the region. If a Parini come to the lands of the Dwarves, she will take up the appearance of a Dwarven woman. Parini also use this ability to please their lovers or husbands, if they have one. For example, if you love redheads, your Parini wife might change her hair color to better please you.


Parini are celestial creatures, created in a higher world to serve, minister and dwell in the bliss that such a world provides. Due to their origins, they are beautiful, ageless and inherently magical. Some even have natural gifts which they can use effortlessly. However, they are horribly unprepared for what happens down here. Parini all come from worlds they come from would be considered a paradise by inhabitants of Earth.


Things that are relatively common to us, such as disease, poverty, war or hatred are virtually unheard of, if not straight-up non-existent in the worlds the Parini come from. As such, when they first come to Earth, they are often horrified and disgusted by what they see. To them, this world is basically Hell.


Parini almost always end up in this world because of some crime or other misdeed. To the perspective of the men of Earth, these infractions might seem minor, but in the upper world, these actions are truly significant crimes. As such, the offending Parini are banished from the celestial courts and forced to dwell on Earth. To many of them, this is a fate worse than death- better to be killed than to be sent to such an awful place.


Parini and Society:


Parini are beautiful, ageless women with shape-shifting abilities who claim to come from a higher world. This makes them inherently interesting and valuable. Where a Parini ends up often depends on who first encounters her- when cast out, the Parini usually end up in places where the veil between worlds is thin, which are often places blighted by previous magical disasters or ruins. Sometimes they also end up lost in the wilderness. The arrival of a Parini is sometimes subtle, but other times it is heralded by an event in the Heavens.

What sign heralded her descent?


1d4

1- Nothing, she simply appeared out of thin air.

2- The Mother Constellation seemed to glow brighter than normal.

3- A star fell from Heaven- this was the Parini falling.

4- A column of light was seen in the night for a few seconds. It seemed to link the clouds to an area of the wilderness.


If a Parini encounters Good creatures, she might be mistaken for an Angel and taken to a Priest. In times she might be able to join their community and perhaps even learn to live among them, though she'll never fully fit in.


If a Parini encounters Evil creatures, assuming she is not just killed out-right, she will probably end up as a slave or part of a harem. If she is not captured for her beauty alone, her strange, magical nature will certainly prompt investigation. She might have magical gifts that others might want to steal or copy, or she might be simply valuable for her celestial origin. An Evil Warlord might keep her around as a trophy to prove his dominance over the powers of Light, how even the "Angels" cannot resist his power.


Parinean Pregnancy:


Parini are magical, and normally possess the ability to control their own fertility. Though they often desire children, they will not allow themselves to get pregnant without the consent of their husbands. However, once they have taken a man's seed, they can induce pregnancy at-will. In some cases, however, a Parini may be stripped of this ability or have her fertility control modulated, either to lessen the effect she has on the world or as a greater punishment.


What fruit does she produce?


1d6

1-2- Barren. Nothing, she was sterilized prior to her exile.

3- Ordinary. She is fertile as an ordinary mortal woman and will experience menopause after 50 years on Earth. Any children she produces will be ordinary members of the father's race.

4- Extended. She is as fertile as an ordinary mortal woman, but will not experience menopause until 100 years on Earth have passed. For children, see above.

5- Parinean. Her abilities as a Parini are unchanged. She will remain fertile for as long as she lives. For any children, see above.

6- Everlasting. She not only has a Parini's powers, but any daughters she produces will also be Parini. Sons born will be an ordinary member of their father's race, however.


Parini Plot Hooks:


1d8

1- The party sees a strange celestial event while out in the wilderness. If they look around, they will find a beautiful, celestial-looking woman in a small crater. She is scared, confused and in shock. She will react to a party of adventurers like a human would react to a war-party of Orcs or a band of Demons- expect running, screaming and crying.

2- The party finds a strange artifact covered in strange writing that no one can read. They are told that the only one who can read this script is a strange hermit-woman who allegedly fell from heaven a couple of centuries ago. The hermit-woman is a Parini and she lives like a recluse, scared of everything. Getting her to cooperate will be hard and if threatened, she will descend into hysterics and be useless for hours.

3- A brothel specializing in "Exotics" has supposedly captured an "Angel" and is selling her virginity. A disgruntled John hires the party to rob the place and get his money back, as she didn't have wings, so he feels cheated.

4- As above, except the John fell in love with the "Angel" and wants to save her from that terrible place. Unfortunately, the Madam and her muscle absolutely refused any offer he made.

5- A priest is angry that a rival temple has been attracting more pilgrims, as they have a priestess who came from Heaven. He wants you to expose her as a fraud.

6- As above, except the priest is angry that this priestess is preaching what he considers blasphemy. He wants you to kidnap her so he can put her on trial.

7- The local Warlord, who everyone expected to die soon, has suddenly recovered and is acting as if he isn't nearly as old as he seems. The Agents of Law want you to assassinate him or figure out how he restored his vigor and put a stop to it. Their divinations only report that they should investigate the Warlord's new wife (secretly a Parini). Killing her will return him to his formerly decrepit state, but could you really do that? However, assassinating the Warlord will be much, much harder.

8- As above, except one of the Warlord's sons is feeling cheated that he has to wait for "his" birthright. He wants you to find out how his father recovered so he can become immortal too. If you happen to kill his father along the way, that would be just peachy as well.


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